Hi!
I seen long time ago this specific line:
sphereRadius = std::ceil(sphereRadius * 16.0f) / 16.0f;
i…
Hi guys,
I'm using C++, and started to work on the text system of my game, my idea is to support sev…
Hi Guys,
I am wondering how I can read hardware options, similar to the details given in device mana…
Hey all, ok so TLDR; It seems for some reason, using a local Process.h file in my project with newe…
So what is Ouroboros Vandaleria about, you may ask. In short, it is a love letter to the action adv…
Hi!
I want to build a game with a structure similar to old X-COM games: global strategy in real-time…
So far I have a code to handle 16-component numbers (sedenions).
I'm making a fractal marcher, using…
So someone owns my business name .com, we are in negotiations, but its been a real headache.
I was a…
Hi everybody,
What is the recommended DLL to ship with your application compiled using Visual Studio…
Simplified I'm using DX11 in C++. On an older Windows 10 installation I could debug through my shad…
Does anyone know why the following code would compile as is in Visual Studio 2019 in 64-bit, but no…
Hi
We just released a new gameplay trailer for our game Broken Lines. The game comes out in 2019. An…
Game Off is GitHub's annual month-long game jam (hackathon for building games), and this year the…
A bit surprised that noone has been chatting about PAX 2019 that was on a couple of weeks ago. P…
During the 13th annual IndieCade international festival of independent games, top honors were aw…
We just released a new trailer for Broken Lines, it has more action and gameplay than all t…
Hi,
My team at The AGIF is looking for programmers who can help us develop a 10 – 15-minute gam…
IndieCade has announced the official festival nominees and lineup for its 2019 North American ind…